Various heaps available at runtime.
Enumerator |
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MFHT_Unknown |
Unknown heap type.
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MFHT_Active |
Main heap for general game usage.
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MFHT_ActiveTemporary |
For small short term temporary allocation, allocates back from the end of the main static heap (If the main heap is full, temp alloc's will fail).
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MFHT_Debug |
The defalt heap for debugging info (so debugging doesn't pollute the game heap).
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MFHT_External |
Accesses the system heap directly.
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MFHT_Custom |
Use user supplied callbacks for allocating memory (User must have registered a custom heap prior to allocation).
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MFHT_Max |
Max heap.
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MFHT_ForceInt |
Force enumeration to an int type.
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