Mount Fuji Engine
0.8b
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Data Structures
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Input Functions
MFAccelerometerInput
MFGamepadButton
MFGamepadFlags
MFInput_EnumerateString
MFInput_GetDeadZone
MFInput_GetDeviceFlags
MFInput_GetDeviceName
MFInput_GetGamepadButtonName
MFInput_GetKeyboardStatusState
MFInput_GetNumGamepads
MFInput_GetNumKeyboards
MFInput_GetNumPointers
MFInput_IsAvailable
MFInput_IsConnected
MFInput_IsReady
MFInput_Read
MFInput_ReadMouseDelta
MFInput_ReadMousePos
MFInput_SetDeadZone
MFInput_SetMouseAcceleration
MFInput_SetMouseClippingRect
MFInput_SetMouseMode
MFInput_WasPressed
MFInput_WasReleased
MFInputDevice
MFInputDeviceStatus
MFKeyboardButton
MFKeyboardStatusState
MFMouseButton
MFMouseMode
MFTouchPanelInput
MF_API const char* MFInput_GetGamepadButtonName
(
int
button
,
int
deviceID
)
Get the button name from a gamepad.
Parameters
button
Gamepad button ID. Must be a member of the
MFGamepadButton
enumerated type.
deviceID
Gamepad index.
Returns
The name of the specified button of the specified device.
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