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Find the nearest point where a ray intersects a cylinder.
- Parameters
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| rayPos | Ray starting position. |
| rayDir | Ray direction. |
| cylinderPos | Position of the base of the cylinder. |
| cylinderDir | Vector along which the cylinder extends. |
| cylinderRadius | Cylinder radius. |
| capped | Specifies weather to test the cylinders caps or not. If false, it is treated as an infinite cylinder. |
| pResult | Optional pointer to an MFRayIntersectionResult structure that receives details about the intersection. |
| pCylinderTime | Optional pointer to a float that receives the time of intersection along the cylinders ray. |
- Returns
- True if the ray intersects the cylinder.
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