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Find the nearest point where a ray intersects a cylinder.  Parameters
  
    | rayPos | Ray starting position. |  | rayDir | Ray direction. |  | cylinderPos | Position of the base of the cylinder. |  | cylinderDir | Vector along which the cylinder extends. |  | cylinderRadius | Cylinder radius. |  | capped | Specifies weather to test the cylinders caps or not. If false, it is treated as an infinite cylinder. |  | pResult | Optional pointer to an MFRayIntersectionResult structure that receives details about the intersection. |  | pCylinderTime | Optional pointer to a float that receives the time of intersection along the cylinders ray. | 
 ReturnsTrue if the ray intersects the cylinder. 
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