Find the nearest point where a ray intersects a box. 
- Parameters
- 
  
    | rayPos | Ray starting position. |  | rayDir | Ray direction. |  | boxPos | Position of the center of the box. |  | boxRadius | Boxes radius along each axis. |  | pResult | Optional pointer to an MFRayIntersectionResult structure that receives details about the intersection. |  
 
- Returns
- True if the ray intersects the box.