Mount Fuji Engine
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Modules
Data Structures
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Collision Functions
MFCollision_AddItemToField
MFCollision_AddModelToField
MFCollision_BuildField
MFCollision_ClearField
MFCollision_CreateDynamicCollisionMesh
MFCollision_CreateField
MFCollision_DebugDraw
MFCollision_DestroyDynamicCollisionItem
MFCollision_DestroyField
MFCollision_LockDynamicCollisionMeshTriangleBuffer
MFCollision_MakeCollisionTriangleFromPoints
MFCollision_MakePlaneFromPointAndNormal
MFCollision_MakePlaneFromPoints
MFCollision_NearestPointOnLine
MFCollision_RayBoxTest
MFCollision_RayCapsuleTest
MFCollision_RayCylinderTest
MFCollision_RayPlaneTest
MFCollision_RaySlabTest
MFCollision_RaySphereTest
MFCollision_RayTest
MFCollision_SpherePlaneTest
MFCollision_SphereSphereTest
MFCollision_SphereTest
MFCollision_SweepSphereSphereTest
MFCollision_SweepSphereTest
MFCollision_SweepSphereTriTest
MFCollision_TestAABB
MFCollision_UnlockDynamicCollisionMeshTriangleBuffer
MFCollisionItemFlags
MFCollisionType
MF_API
MFCollisionItem
* MFCollision_CreateDynamicCollisionMesh
(
const char *
pItemName
,
int
numTris
)
Creates a dynamic mesh collision item (polygon soup).
Parameters
pItemName
Name of the collision mesh.
numTris
Number of tris in the mesh.
Returns
A pointer to the newly created dynamic collision mesh.
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1.8.5