Tests a ray for intersection with an arbitrary CollisionItem.
- Parameters
-
rayPos | Ray starting position. |
rayDir | Ray direction. |
pItem | Pointer to the item to test for intersection by the ray. |
pResult | Optional pointer to an MFRayIntersectionResult structire to receive details about the intersection. |
- Returns
- A pointer to the nearest CollisionItem intersected by the ray. Return value is NULL if no intersection occurred.