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enum | MFStateConstant_Matrix {
MFSCM_Unknown = -1,
MFSCM_World = 0,
MFSCM_Camera,
MFSCM_Projection,
MFSCM_ShadowMap,
MFSCM_Fuji0,
MFSCM_Fuji1,
MFSCM_User0,
MFSCM_User1,
MFSCM_User2,
MFSCM_User3,
MFSCM_UV0,
MFSCM_UV1,
MFSCM_UV2,
MFSCM_UV3,
MFSCM_View,
MFSCM_WorldView,
MFSCM_ViewProjection,
MFSCM_WorldViewProjection,
MFSCM_InverseWorld,
MFSCM_InverseViewProjection,
MFSCM_Max,
MFSCM_FujiMatrixCount = MFSCM_User0 - MFSCM_Fuji0,
MFSCM_UserMatrixCount = MFSCM_UV0 - MFSCM_User0,
MFSCM_UVMatrixCount = MFSCM_View - MFSCM_UV0
, MFSCM_ForceInt = 0x7FFFFFFF
} |
| Matrix render states. More...
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enum | MFStateConstant_Vector {
MFSCV_Unknown = -1,
MFSCV_Time = 0,
MFSCV_FogColour,
MFSCV_FogParams1,
MFSCV_FogParams2,
MFSCV_RenderState,
MFSCV_MaterialDiffuseColour,
MFSCV_DiffuseColour,
MFSCV_AmbientColour,
MFSCV_Fuji0,
MFSCV_Fuji1,
MFSCV_Fuji2,
MFSCV_Fuji3,
MFSCV_Fuji4,
MFSCV_Fuji5,
MFSCV_Fuji6,
MFSCV_LightCounts,
MFSCV_User0,
MFSCV_User1,
MFSCV_User2,
MFSCV_User3,
MFSCV_User4,
MFSCV_User5,
MFSCV_User6,
MFSCV_User7,
MFSCV_User8,
MFSCV_User9,
MFSCV_User10,
MFSCV_User11,
MFSCV_User12,
MFSCV_User13,
MFSCV_User14,
MFSCV_User15,
MFSCV_Max,
MFSCV_FujiVectorCount = MFSCV_LightCounts - MFSCV_Fuji0,
MFSCV_UserVectorCount = MFSCV_Max - MFSCV_User0,
MFSCV_ForceInt = 0x7FFFFFFF
} |
| Vector render states. More...
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enum | MFStateConstant_Texture {
MFSCT_Unknown = -1,
MFSCT_Diffuse = 0,
MFSCT_NormalMap,
MFSCT_SpecularMap,
MFSCT_DetailMap,
MFSCT_OpacityMap,
MFSCT_EnvironmentMap,
MFSCT_SpecularPowerMap,
MFSCT_EmissiveMap,
MFSCT_LightMap,
MFSCT_ShadowBuffer,
MFSCT_Projection,
MFSCT_User0,
MFSCT_User1,
MFSCT_User2,
MFSCT_User3,
MFSCT_User4,
MFSCT_Vertex0,
MFSCT_Vertex1,
MFSCT_Vertex2,
MFSCT_Max,
MFSCV_FujiTextureCount = 0,
MFSCV_UserTextureCount = MFSCT_Vertex0 - MFSCT_User0,
MFSCV_VertexTextureCount = MFSCT_Max - MFSCT_Vertex0,
MFSCT_ForceInt = 0x7FFFFFFF
} |
| Texture render states. More...
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enum | MFStateConstant_Bool {
MFSCB_Unknown = -1,
MFSCB_Animated = 0,
MFSCB_ZPrime,
MFSCB_ShadowGeneration,
MFSCB_ShadowReceiving,
MFSCB_Opaque,
MFSCB_AlphaTest,
MFSCB_Fuji0,
MFSCB_Fuji1,
MFSCB_Fuji2,
MFSCB_User0,
MFSCB_User1,
MFSCB_User2,
MFSCB_User3,
MFSCB_DiffuseSet,
MFSCB_NormalMapSet,
MFSCB_SpecularMapSet,
MFSCB_DetailMapSet,
MFSCB_OpacityMapSet,
MFSCB_EnvironmentMapSet,
MFSCB_SpecularPowerMapSet,
MFSCB_EmissiveMapSet,
MFSCB_LightMapSet,
MFSCB_ShadowBufferSet,
MFSCB_ProjectorSet,
MFSCB_UserTex0Set,
MFSCB_UserTex1Set,
MFSCB_UserTex2Set,
MFSCB_UserTex3Set,
MFSCB_UserTex4Set,
MFSCB_VertexTex0Set,
MFSCB_VertexTex1Set,
MFSCB_VertexTex2Set,
MFSCB_Max,
MFSCB_FujiBoolCount = MFSCB_User0 - MFSCB_Fuji0,
MFSCB_UserBoolCount = MFSCB_DiffuseSet - MFSCB_User0,
MFSCB_ForceInt = 0x7FFFFFFF
} |
| Bool render states. More...
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enum | MFStateConstant_RenderState {
MFSCRS_Unknown = -1,
MFSCRS_BlendState = 0,
MFSCRS_DepthStencilState,
MFSCRS_RasteriserState,
MFSCRS_DiffuseSamplerState,
MFSCRS_NormalMapSamplerState,
MFSCRS_SpecularMapSamplerState,
MFSCRS_DetailMapSamplerState,
MFSCRS_OpacityMapSamplerState,
MFSCRS_EnvironmentMapSamplerState,
MFSCRS_SpecularPowerMapSamplerState,
MFSCRS_EmissiveMapSamplerState,
MFSCRS_LightMapSamplerState,
MFSCRS_ShadowBufferSamplerState,
MFSCRS_ProjectorSamplerState,
MFSCRS_UserTex0SamplerState,
MFSCRS_UserTex1SamplerState,
MFSCRS_UserTex2SamplerState,
MFSCRS_UserTex3SamplerState,
MFSCRS_UserTex4SamplerState,
MFSCRS_VertexTex0SamplerState,
MFSCRS_VertexTex1SamplerState,
MFSCRS_VertexTex2SamplerState,
MFSCRS_VertexDeclaration,
MFSCRS_VertexBuffer0,
MFSCRS_VertexBuffer1,
MFSCRS_VertexBuffer2,
MFSCRS_VertexBuffer3,
MFSCRS_VertexBuffer4,
MFSCRS_VertexBuffer5,
MFSCRS_VertexBuffer6,
MFSCRS_VertexBuffer7,
MFSCRS_IndexBuffer,
MFSCRS_Max,
MFSCRS_VertexBufferCount = MFSCRS_VertexBuffer0 - MFSCRS_IndexBuffer,
MFSCRS_ForceInt = 0x7FFFFFFF
} |
| Render states. More...
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enum | MFStateConstant_Miscellaneous {
MFSCMisc_Unknown = -1,
MFSCMisc_AnimationMatrices,
MFSCMisc_MatrixBatch,
MFSCMisc_Light0,
MFSCMisc_Light1,
MFSCMisc_Light2,
MFSCMisc_Light3,
MFSCMisc_Light4,
MFSCMisc_Light5,
MFSCMisc_Light6,
MFSCMisc_Light7,
MFSCMisc_Light8,
MFSCMisc_Light9,
MFSCMisc_Light10,
MFSCMisc_Light11,
MFSCMisc_Light12,
MFSCMisc_Light13,
MFSCMisc_Light14,
MFSCMisc_Light15,
MFSCMisc_GPUEvent,
MFSCMisc_Max,
MFSCMisc_LightCount = MFSCMisc_GPUEvent - MFSCMisc_Light0,
MFSCMisc_ForceInt = 0x7FFFFFFF
} |
| Miscellaneous render states. More...
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enum | MFBlendOp {
MFBlendOp_Unknown = -1,
MFBlendOp_Add = 0,
MFBlendOp_Subtract,
MFBlendOp_RevSubtract,
MFBlendOp_Min,
MFBlendOp_Max,
MFBlendOp_BlendOpCount,
MFBlendOp_ForceInt = 0x7FFFFFFF
} |
| Blend operation. More...
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enum | MFBlendArg {
MFBlendArg_Unknown = -1,
MFBlendArg_Zero = 0,
MFBlendArg_One,
MFBlendArg_SrcColour,
MFBlendArg_InvSrcColour,
MFBlendArg_SrcAlpha,
MFBlendArg_InvSrcAlpha,
MFBlendArg_DestColour,
MFBlendArg_InvDestColour,
MFBlendArg_DestAlpha,
MFBlendArg_InvDestAlpha,
MFBlendArg_SrcAlphaSaturate,
MFBlendArg_BlendFactor,
MFBlendArg_InvBlendFactor,
MFBlendArg_Src1Colour,
MFBlendArg_InvSrc1Colour,
MFBlendArg_Src1Alpha,
MFBlendArg_InvSrc1Alpha,
MFBlendArg_Max,
MFBlendArg_ForceInt = 0x7FFFFFFF
} |
| Blend arguments. More...
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enum | MFColourWriteEnable {
MFColourWriteEnable_None = 0,
MFColourWriteEnable_Red = 1,
MFColourWriteEnable_Green = 2,
MFColourWriteEnable_Blue = 4,
MFColourWriteEnable_Alpha = 8,
MFColourWriteEnable_All = (MFColourWriteEnable_Red | MFColourWriteEnable_Green | MFColourWriteEnable_Blue | MFColourWriteEnable_Alpha),
MFColourWriteEnable_RGB = (MFColourWriteEnable_Red | MFColourWriteEnable_Green | MFColourWriteEnable_Blue)
} |
| Colour write flags. More...
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enum | MFTexFilter {
MFTexFilter_Unknown = -1,
MFTexFilter_None,
MFTexFilter_Point,
MFTexFilter_Linear,
MFTexFilter_Anisotropic,
MFTexFilter_Max,
MFTexFilter_ForceInt = 0x7FFFFFFF
} |
| Texture filter mode. More...
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enum | MFTexAddressMode {
MFTexAddressMode_Unknown = -1,
MFTexAddressMode_Wrap = 0,
MFTexAddressMode_Mirror,
MFTexAddressMode_Clamp,
MFTexAddressMode_Border,
MFTexAddressMode_MirrorOnce,
MFTexAddressMode_Max,
MFTexAddressMode_ForceInt = 0x7FFFFFFF
} |
| Texture address mode. More...
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enum | MFComparisonFunc {
MFComparisonFunc_Unknown = -1,
MFComparisonFunc_Never = 0,
MFComparisonFunc_Less,
MFComparisonFunc_Equal,
MFComparisonFunc_LessEqual,
MFComparisonFunc_Greater,
MFComparisonFunc_NotEqual,
MFComparisonFunc_GreaterEqual,
MFComparisonFunc_Always,
MFComparisonFunc_Max,
MFComparisonFunc_ForceInt = 0x7FFFFFFF
} |
| Comparison function. More...
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enum | MFDepthWriteMask {
MFDepthWriteMask_Unknown = -1,
MFDepthWriteMask_Zero = 0,
MFDepthWriteMask_All = 1,
MFDepthWriteMask_Max,
MFDepthWriteMask_ForceInt = 0x7FFFFFFF
} |
| Depth write mask. More...
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enum | MFStencilOp {
MFStencilOp_Unknown = -1,
MFStencilOp_Keep = 0,
MFStencilOp_Zero,
MFStencilOp_Replace,
MFStencilOp_IncrementClamp,
MFStencilOp_DecrementClamp,
MFStencilOp_Invert,
MFStencilOp_Increment,
MFStencilOp_Decrement,
MFStencilOp_Max,
MFStencilOp_ForceInt = 0x7FFFFFFF
} |
| Stencil operation. More...
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enum | MFFillMode {
MFFillMode_Unknown = -1,
MFFillMode_Solid = 0,
MFFillMode_Wireframe,
MFFillMode_Point,
MFFillMode_Max,
MFFillMode_ForceInt = 0x7FFFFFFF
} |
| Fill mode. More...
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enum | MFCullMode {
MFCullMode_Unknown = -1,
MFCullMode_None = 0,
MFCullMode_CCW,
MFCullMode_CW,
MFCullMode_Max,
MFCullMode_ForceInt = 0x7FFFFFFF
} |
| Cull mode. More...
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enum | MFStateBlockConstantType {
MFSB_CT_Bool = 0,
MFSB_CT_Vector,
MFSB_CT_Matrix,
MFSB_CT_Texture,
MFSB_CT_RenderState,
MFSB_CT_Misc,
MFSB_CT_Unknown = 7,
MFSB_CT_TypeCount,
MFSB_CT_ForceInt = 0x7FFFFFFF
} |
| State block constant type. More...
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MF_API MFBlendState * | MFBlendState_Create (MFBlendStateDesc *pDesc) |
| Create a blend state object. More...
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MF_API int | MFBlendState_Release (MFBlendState *pBlendState) |
| Release a blend state object. More...
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MF_API MFSamplerState * | MFSamplerState_Create (MFSamplerStateDesc *pDesc) |
| Create a texture sampler state object. More...
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MF_API int | MFSamplerState_Release (MFSamplerState *pSamplerState) |
| Release a texture sampler state object. More...
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MF_API MFDepthStencilState * | MFDepthStencilState_Create (MFDepthStencilStateDesc *pDesc) |
| Create a depth/stencil state object. More...
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MF_API int | MFDepthStencilState_Release (MFDepthStencilState *pDepthStencilState) |
| Release a depth/stencil state object. More...
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MF_API MFRasteriserState * | MFRasteriserState_Create (MFRasteriserStateDesc *pDesc) |
| Create a rasteriser state object. More...
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MF_API int | MFRasteriserState_Release (MFRasteriserState *pRasteriserState) |
| Release a rasteriser state object. More...
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MF_API MFStateBlock * | MFStateBlock_Create (uint32 size) |
| Create a state block. More...
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MF_API MFStateBlock * | MFStateBlock_CreateTemporary (uint32 size) |
| Create a temporary state block. More...
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MF_API void | MFStateBlock_Destroy (MFStateBlock *pStateBlock) |
| Destroy a state block. More...
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MF_API MFStateBlock * | MFStateBlock_Clone (MFStateBlock *pSource) |
| Clone a state block. More...
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MF_API void | MFStateBlock_Copy (MFStateBlock *pSource, MFStateBlock *pDest) |
| Copy a state block. More...
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MF_API MFStateBlock * | MFStateBlock_Merge (MFStateBlock *pSource1, MFStateBlock *pSource2) |
| Merge 2 state blocks. More...
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MF_API void | MFStateBlock_Clear (MFStateBlock *pStateBlock) |
| Clear a state block. More...
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MF_API size_t | MFStateBlock_GetAllocatedBytes (MFStateBlock *pStateBlock) |
| Get the allocation size of a state block. More...
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MF_API size_t | MFStateBlock_GetUsedBytes (MFStateBlock *pStateBlock) |
| Get the size of a state block. More...
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MF_API size_t | MFStateBlock_GetFreeBytes (MFStateBlock *pStateBlock) |
| Get the number of available bytes in a state block. More...
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MF_API const char * | MFStateBlock_GetRenderStateName (MFStateBlockConstantType constantType, int constant) |
| Get a render state name. More...
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MF_API bool | MFStateBlock_SetBool (MFStateBlock *pStateBlock, MFStateConstant_Bool constant, bool state) |
| Set a bool render state. More...
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MF_API bool | MFStateBlock_SetVector (MFStateBlock *pStateBlock, MFStateConstant_Vector constant, const MFVector &state) |
| Set a vector render state. More...
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MF_API bool | MFStateBlock_SetMatrix (MFStateBlock *pStateBlock, MFStateConstant_Matrix constant, const MFMatrix &state) |
| Set a matrix render state. More...
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MF_API bool | MFStateBlock_SetTexture (MFStateBlock *pStateBlock, MFStateConstant_Texture constant, MFTexture *pTexture) |
| Set a texture render state. More...
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MF_API bool | MFStateBlock_SetRenderState (MFStateBlock *pStateBlock, MFStateConstant_RenderState renderState, void *pState) |
| Set a render state. More...
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MF_API bool | MFStateBlock_SetMiscState (MFStateBlock *pStateBlock, MFStateConstant_Miscellaneous miscState, const void *pStateData, size_t dataSize) |
| Set a miscellaneous render state. More...
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bool | MFStateBlock_SetAnimMatrices (MFStateBlock *pStateBlock, const MFStateConstant_AnimationMatrices &matrices) |
| Set the animation matrices render state. More...
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bool | MFStateBlock_SetMatrixBatch (MFStateBlock *pStateBlock, const MFStateConstant_MatrixBatch &batch) |
| Set the animation matrix batch render state. More...
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MF_API bool | MFStateBlock_GetBool (MFStateBlock *pStateBlock, MFStateConstant_Bool constant, bool *pState) |
| Get a bool render state. More...
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MF_API bool | MFStateBlock_GetVector (MFStateBlock *pStateBlock, MFStateConstant_Vector constant, MFVector *pState) |
| Get a vector render state. More...
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MF_API bool | MFStateBlock_GetMatrix (MFStateBlock *pStateBlock, MFStateConstant_Matrix constant, MFMatrix *pState) |
| Get a matrix render state. More...
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MF_API bool | MFStateBlock_GetTexture (MFStateBlock *pStateBlock, MFStateConstant_Texture constant, MFTexture **ppTexture) |
| Get a texture render state. More...
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MF_API bool | MFStateBlock_GetRenderState (MFStateBlock *pStateBlock, MFStateConstant_RenderState renderState, void **ppState) |
| Get a render state. More...
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MF_API bool | MFStateBlock_GetMiscState (MFStateBlock *pStateBlock, MFStateConstant_Miscellaneous miscState, void **ppStateData) |
| Get a miscellaneous render state. More...
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MF_API void | MFStateBlock_ClearBool (MFStateBlock *pStateBlock, MFStateConstant_Bool constant) |
| Clear a bool render state. More...
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MF_API void | MFStateBlock_ClearVector (MFStateBlock *pStateBlock, MFStateConstant_Vector constant) |
| Clear a vector render state. More...
|
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MF_API void | MFStateBlock_ClearMatrix (MFStateBlock *pStateBlock, MFStateConstant_Matrix constant) |
| Clear a matrix render state. More...
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MF_API void | MFStateBlock_ClearTexture (MFStateBlock *pStateBlock, MFStateConstant_Texture constant) |
| Clear a texture render state. More...
|
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MF_API void | MFStateBlock_ClearRenderState (MFStateBlock *pStateBlock, MFStateConstant_RenderState renderState) |
| Clear a render state. More...
|
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MF_API void | MFStateBlock_ClearMiscState (MFStateBlock *pStateBlock, MFStateConstant_Miscellaneous miscState) |
| Clear a miscellaneous render state. More...
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MFStateConstant_Matrix | MFSCM_Fuji (int index) |
| Get MFSCM_Fuji# constant by index. More...
|
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MFStateConstant_Matrix | MFSCM_User (int index) |
| Get MFSCM_User# constant by index. More...
|
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MFStateConstant_Matrix | MFSCM_UV (int index) |
| Get MFSCM_UV# constant by index. More...
|
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MFStateConstant_Vector | MFSCV_Fuji (int index) |
| Get MFSCV_Fuji# constant by index. More...
|
|
MFStateConstant_Vector | MFSCV_User (int index) |
| Get MFSCV_User# constant by index. More...
|
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MFStateConstant_Texture | MFSCT_Fuji (int index) |
| Get MFSCT_Fuji# constant by index. More...
|
|
MFStateConstant_Texture | MFSCT_User (int index) |
| Get MFSCT_User# constant by index. More...
|
|
MFStateConstant_Texture | MFSCT_Vertex (int index) |
| Get MFSCT_Vertex# constant by index. More...
|
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MFStateConstant_Bool | MFSCB_Fuji (int index) |
| Get MFSCB_Fuji# constant by index. More...
|
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MFStateConstant_Bool | MFSCB_User (int index) |
| Get MFSCB_User# constant by index. More...
|
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MFStateConstant_Bool | MFSCB_TexSet (MFStateConstant_Texture type) |
| Get MFSCB_XXXXSet constant by type. More...
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MFStateConstant_RenderState | MFSCRS_SamplerState (MFStateConstant_Texture type) |
| Get MFSCRS_XXXXSamplerState constant by type. More...
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MFStateConstant_RenderState | MFSCRS_VertexBuffer (int index) |
| Get MFSCRS_VertexBuffer# constant by index. More...
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MFStateConstant_Miscellaneous | MFSCMisc_Light (int index) |
| Get MFSCMisc_Light# constant by index. More...
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