Render state constant textures. 
| Enumerator | 
|---|
| MFSCT_Unknown | Unknown texture.  | 
| MFSCT_Diffuse | Diffuse texture map.  | 
| MFSCT_NormalMap | Normal map.  | 
| MFSCT_SpecularMap | Specular map.  | 
| MFSCT_DetailMap | Detail map.  | 
| MFSCT_OpacityMap | Opacity map.  | 
| MFSCT_EnvironmentMap | Environment map.  | 
| MFSCT_SpecularPowerMap | Specular power map.  | 
| MFSCT_EmissiveMap | Emissive map.  | 
| MFSCT_LightMap | Light map.  | 
| MFSCT_ShadowBuffer | Shadow map.  | 
| MFSCT_Projection | Projected texture map.  | 
| MFSCT_User0 | User texture 0.  | 
| MFSCT_User1 | User texture 1.  | 
| MFSCT_User2 | User texture 2.  | 
| MFSCT_User3 | User texture 3.  | 
| MFSCT_User4 | User texture 4.  | 
| MFSCT_Vertex0 | Vertex texture 0.  | 
| MFSCT_Vertex1 | Vertex texture 1.  | 
| MFSCT_Vertex2 | Vertex texture 2.  | 
| MFSCT_Max | Maximum texture state.  | 
| MFSCV_FujiTextureCount | Number of Fuji reserved textures.  | 
| MFSCV_UserTextureCount | Number of user textures.  | 
| MFSCV_VertexTextureCount | Number of vertex textures.  | 
| MFSCT_ForceInt | Force MFStateConstant_Texture to an int type.  |