Render state constant textures.
Enumerator |
---|
MFSCT_Unknown |
Unknown texture.
|
MFSCT_Diffuse |
Diffuse texture map.
|
MFSCT_NormalMap |
Normal map.
|
MFSCT_SpecularMap |
Specular map.
|
MFSCT_DetailMap |
Detail map.
|
MFSCT_OpacityMap |
Opacity map.
|
MFSCT_EnvironmentMap |
Environment map.
|
MFSCT_SpecularPowerMap |
Specular power map.
|
MFSCT_EmissiveMap |
Emissive map.
|
MFSCT_LightMap |
Light map.
|
MFSCT_ShadowBuffer |
Shadow map.
|
MFSCT_Projection |
Projected texture map.
|
MFSCT_User0 |
User texture 0.
|
MFSCT_User1 |
User texture 1.
|
MFSCT_User2 |
User texture 2.
|
MFSCT_User3 |
User texture 3.
|
MFSCT_User4 |
User texture 4.
|
MFSCT_Vertex0 |
Vertex texture 0.
|
MFSCT_Vertex1 |
Vertex texture 1.
|
MFSCT_Vertex2 |
Vertex texture 2.
|
MFSCT_Max |
Maximum texture state.
|
MFSCV_FujiTextureCount |
Number of Fuji reserved textures.
|
MFSCV_UserTextureCount |
Number of user textures.
|
MFSCV_VertexTextureCount |
Number of vertex textures.
|
MFSCT_ForceInt |
Force MFStateConstant_Texture to an int type.
|