Mount Fuji Engine  0.8b

Render state constant booleans.

Enumerator
MFSCB_Unknown 

Unknown bool.

MFSCB_Animated 

Geometry has animation?

MFSCB_ZPrime 

Is z-prime pass?

MFSCB_ShadowGeneration 

Is shadow generation pass?

MFSCB_ShadowReceiving 

Is geometry shadow receiving?

MFSCB_Opaque 

Is diffuse texture+colour opaque?

MFSCB_AlphaTest 

Is alpha testing enabled?

MFSCB_Fuji0 

Fuji reserved bool 0.

MFSCB_Fuji1 

Fuji reserved bool 1.

MFSCB_Fuji2 

Fuji reserved bool 2.

MFSCB_User0 

User bool 0.

MFSCB_User1 

User bool 1.

MFSCB_User2 

User bool 2.

MFSCB_User3 

User bool 3.

MFSCB_DiffuseSet 

Diffuse texture set?

MFSCB_NormalMapSet 

Normal map texture set?

MFSCB_SpecularMapSet 

Specular map texture set?

MFSCB_DetailMapSet 

Detail map texture set?

MFSCB_OpacityMapSet 

Opacity map texture set?

MFSCB_EnvironmentMapSet 

Environment map texture set?

MFSCB_SpecularPowerMapSet 

Specular power map texture set?

MFSCB_EmissiveMapSet 

Emissive map texture set?

MFSCB_LightMapSet 

Light map texture set?

MFSCB_ShadowBufferSet 

Shadow map texture set?

MFSCB_ProjectorSet 

Projected texture set?

MFSCB_UserTex0Set 

User texture 0 set?

MFSCB_UserTex1Set 

User texture 1 set?

MFSCB_UserTex2Set 

User texture 2 set?

MFSCB_UserTex3Set 

User texture 3 set?

MFSCB_UserTex4Set 

User texture 4 set?

MFSCB_VertexTex0Set 

Vertex texture 0 set?

MFSCB_VertexTex1Set 

Vertex texture 1 set?

MFSCB_VertexTex2Set 

Vertex texture 2 set?

MFSCB_Max 

Maximum boolean state.

MFSCB_FujiBoolCount 

Number of Fuji reserved bools.

MFSCB_UserBoolCount 

Number of user bools.

MFSCB_ForceInt 

Force MFStateConstant_Bool to an int type.