Render state constant booleans. 
| Enumerator | 
|---|
| MFSCB_Unknown | Unknown bool.  | 
| MFSCB_Animated | Geometry has animation?  | 
| MFSCB_ZPrime | Is z-prime pass?  | 
| MFSCB_ShadowGeneration | Is shadow generation pass?  | 
| MFSCB_ShadowReceiving | Is geometry shadow receiving?  | 
| MFSCB_Opaque | Is diffuse texture+colour opaque?  | 
| MFSCB_AlphaTest | Is alpha testing enabled?  | 
| MFSCB_Fuji0 | Fuji reserved bool 0.  | 
| MFSCB_Fuji1 | Fuji reserved bool 1.  | 
| MFSCB_Fuji2 | Fuji reserved bool 2.  | 
| MFSCB_User0 | User bool 0.  | 
| MFSCB_User1 | User bool 1.  | 
| MFSCB_User2 | User bool 2.  | 
| MFSCB_User3 | User bool 3.  | 
| MFSCB_DiffuseSet | Diffuse texture set?  | 
| MFSCB_NormalMapSet | Normal map texture set?  | 
| MFSCB_SpecularMapSet | Specular map texture set?  | 
| MFSCB_DetailMapSet | Detail map texture set?  | 
| MFSCB_OpacityMapSet | Opacity map texture set?  | 
| MFSCB_EnvironmentMapSet | Environment map texture set?  | 
| MFSCB_SpecularPowerMapSet | Specular power map texture set?  | 
| MFSCB_EmissiveMapSet | Emissive map texture set?  | 
| MFSCB_LightMapSet | Light map texture set?  | 
| MFSCB_ShadowBufferSet | Shadow map texture set?  | 
| MFSCB_ProjectorSet | Projected texture set?  | 
| MFSCB_UserTex0Set | User texture 0 set?  | 
| MFSCB_UserTex1Set | User texture 1 set?  | 
| MFSCB_UserTex2Set | User texture 2 set?  | 
| MFSCB_UserTex3Set | User texture 3 set?  | 
| MFSCB_UserTex4Set | User texture 4 set?  | 
| MFSCB_VertexTex0Set | Vertex texture 0 set?  | 
| MFSCB_VertexTex1Set | Vertex texture 1 set?  | 
| MFSCB_VertexTex2Set | Vertex texture 2 set?  | 
| MFSCB_Max | Maximum boolean state.  | 
| MFSCB_FujiBoolCount | Number of Fuji reserved bools.  | 
| MFSCB_UserBoolCount | Number of user bools.  | 
| MFSCB_ForceInt | Force MFStateConstant_Bool to an int type.  |