Render state constant booleans.
Enumerator |
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MFSCB_Unknown |
Unknown bool.
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MFSCB_Animated |
Geometry has animation?
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MFSCB_ZPrime |
Is z-prime pass?
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MFSCB_ShadowGeneration |
Is shadow generation pass?
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MFSCB_ShadowReceiving |
Is geometry shadow receiving?
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MFSCB_Opaque |
Is diffuse texture+colour opaque?
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MFSCB_AlphaTest |
Is alpha testing enabled?
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MFSCB_Fuji0 |
Fuji reserved bool 0.
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MFSCB_Fuji1 |
Fuji reserved bool 1.
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MFSCB_Fuji2 |
Fuji reserved bool 2.
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MFSCB_User0 |
User bool 0.
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MFSCB_User1 |
User bool 1.
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MFSCB_User2 |
User bool 2.
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MFSCB_User3 |
User bool 3.
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MFSCB_DiffuseSet |
Diffuse texture set?
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MFSCB_NormalMapSet |
Normal map texture set?
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MFSCB_SpecularMapSet |
Specular map texture set?
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MFSCB_DetailMapSet |
Detail map texture set?
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MFSCB_OpacityMapSet |
Opacity map texture set?
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MFSCB_EnvironmentMapSet |
Environment map texture set?
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MFSCB_SpecularPowerMapSet |
Specular power map texture set?
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MFSCB_EmissiveMapSet |
Emissive map texture set?
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MFSCB_LightMapSet |
Light map texture set?
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MFSCB_ShadowBufferSet |
Shadow map texture set?
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MFSCB_ProjectorSet |
Projected texture set?
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MFSCB_UserTex0Set |
User texture 0 set?
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MFSCB_UserTex1Set |
User texture 1 set?
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MFSCB_UserTex2Set |
User texture 2 set?
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MFSCB_UserTex3Set |
User texture 3 set?
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MFSCB_UserTex4Set |
User texture 4 set?
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MFSCB_VertexTex0Set |
Vertex texture 0 set?
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MFSCB_VertexTex1Set |
Vertex texture 1 set?
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MFSCB_VertexTex2Set |
Vertex texture 2 set?
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MFSCB_Max |
Maximum boolean state.
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MFSCB_FujiBoolCount |
Number of Fuji reserved bools.
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MFSCB_UserBoolCount |
Number of user bools.
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MFSCB_ForceInt |
Force MFStateConstant_Bool to an int type.
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