Mount Fuji Engine  0.8b

Render state constant vectors.

Enumerator
MFSCV_Unknown 

Unknown vector.

MFSCV_Time 

x = game time in seconds, y = tile delta, z = 1/y, w = reserved.

MFSCV_FogColour 

Fog colour.

MFSCV_FogParams1 

Fog parameters 1.

???.

MFSCV_FogParams2 

Fog parameters 2.

???.

MFSCV_RenderState 

x = alpha ref, ...?

MFSCV_MaterialDiffuseColour 

Material diffuse modulation colour.

MFSCV_DiffuseColour 

Geometry diffuse modulation colour.

MFSCV_AmbientColour 

Ambient colour.

MFSCV_Fuji0 

Fuji reserved matrix 0.

MFSCV_Fuji1 

Fuji reserved matrix 1.

MFSCV_Fuji2 

Fuji reserved matrix 2.

MFSCV_Fuji3 

Fuji reserved matrix 3.

MFSCV_Fuji4 

Fuji reserved matrix 4.

MFSCV_Fuji5 

Fuji reserved matrix 5.

MFSCV_Fuji6 

Fuji reserved matrix 6.

MFSCV_LightCounts 

x = directional count, y = omni count, z = spot count, w = reserved

MFSCV_User0 

User vector 0.

MFSCV_User1 

User vector 1.

MFSCV_User2 

User vector 2.

MFSCV_User3 

User vector 3.

MFSCV_User4 

User vector 4.

MFSCV_User5 

User vector 5.

MFSCV_User6 

User vector 6.

MFSCV_User7 

User vector 7.

MFSCV_User8 

User vector 8.

MFSCV_User9 

User vector 9.

MFSCV_User10 

User vector 10.

MFSCV_User11 

User vector 11.

MFSCV_User12 

User vector 12.

MFSCV_User13 

User vector 13.

MFSCV_User14 

User vector 14.

MFSCV_User15 

User vector 15.

MFSCV_Max 

Maximum vector state.

MFSCV_FujiVectorCount 

Number of Fuji reserved vectors.

MFSCV_UserVectorCount 

Number of user vectors.

MFSCV_ForceInt 

Force MFStateConstant_Vector to an int type.