Render state constant vectors. 
| Enumerator | 
|---|
| MFSCV_Unknown | Unknown vector.  | 
| MFSCV_Time | x = game time in seconds, y = tile delta, z = 1/y, w = reserved.  | 
| MFSCV_FogColour | Fog colour.  | 
| MFSCV_FogParams1 | Fog parameters 1.  ???.  | 
| MFSCV_FogParams2 | Fog parameters 2.  ???.  | 
| MFSCV_RenderState | x = alpha ref, ...?  | 
| MFSCV_MaterialDiffuseColour | Material diffuse modulation colour.  | 
| MFSCV_DiffuseColour | Geometry diffuse modulation colour.  | 
| MFSCV_AmbientColour | Ambient colour.  | 
| MFSCV_Fuji0 | Fuji reserved matrix 0.  | 
| MFSCV_Fuji1 | Fuji reserved matrix 1.  | 
| MFSCV_Fuji2 | Fuji reserved matrix 2.  | 
| MFSCV_Fuji3 | Fuji reserved matrix 3.  | 
| MFSCV_Fuji4 | Fuji reserved matrix 4.  | 
| MFSCV_Fuji5 | Fuji reserved matrix 5.  | 
| MFSCV_Fuji6 | Fuji reserved matrix 6.  | 
| MFSCV_LightCounts | x = directional count, y = omni count, z = spot count, w = reserved  | 
| MFSCV_User0 | User vector 0.  | 
| MFSCV_User1 | User vector 1.  | 
| MFSCV_User2 | User vector 2.  | 
| MFSCV_User3 | User vector 3.  | 
| MFSCV_User4 | User vector 4.  | 
| MFSCV_User5 | User vector 5.  | 
| MFSCV_User6 | User vector 6.  | 
| MFSCV_User7 | User vector 7.  | 
| MFSCV_User8 | User vector 8.  | 
| MFSCV_User9 | User vector 9.  | 
| MFSCV_User10 | User vector 10.  | 
| MFSCV_User11 | User vector 11.  | 
| MFSCV_User12 | User vector 12.  | 
| MFSCV_User13 | User vector 13.  | 
| MFSCV_User14 | User vector 14.  | 
| MFSCV_User15 | User vector 15.  | 
| MFSCV_Max | Maximum vector state.  | 
| MFSCV_FujiVectorCount | Number of Fuji reserved vectors.  | 
| MFSCV_UserVectorCount | Number of user vectors.  | 
| MFSCV_ForceInt | Force MFStateConstant_Vector to an int type.  |