Render state constant vectors.
Enumerator |
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MFSCV_Unknown |
Unknown vector.
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MFSCV_Time |
x = game time in seconds, y = tile delta, z = 1/y, w = reserved.
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MFSCV_FogColour |
Fog colour.
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MFSCV_FogParams1 |
Fog parameters 1.
???.
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MFSCV_FogParams2 |
Fog parameters 2.
???.
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MFSCV_RenderState |
x = alpha ref, ...?
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MFSCV_MaterialDiffuseColour |
Material diffuse modulation colour.
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MFSCV_DiffuseColour |
Geometry diffuse modulation colour.
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MFSCV_AmbientColour |
Ambient colour.
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MFSCV_Fuji0 |
Fuji reserved matrix 0.
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MFSCV_Fuji1 |
Fuji reserved matrix 1.
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MFSCV_Fuji2 |
Fuji reserved matrix 2.
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MFSCV_Fuji3 |
Fuji reserved matrix 3.
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MFSCV_Fuji4 |
Fuji reserved matrix 4.
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MFSCV_Fuji5 |
Fuji reserved matrix 5.
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MFSCV_Fuji6 |
Fuji reserved matrix 6.
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MFSCV_LightCounts |
x = directional count, y = omni count, z = spot count, w = reserved
|
MFSCV_User0 |
User vector 0.
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MFSCV_User1 |
User vector 1.
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MFSCV_User2 |
User vector 2.
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MFSCV_User3 |
User vector 3.
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MFSCV_User4 |
User vector 4.
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MFSCV_User5 |
User vector 5.
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MFSCV_User6 |
User vector 6.
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MFSCV_User7 |
User vector 7.
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MFSCV_User8 |
User vector 8.
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MFSCV_User9 |
User vector 9.
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MFSCV_User10 |
User vector 10.
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MFSCV_User11 |
User vector 11.
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MFSCV_User12 |
User vector 12.
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MFSCV_User13 |
User vector 13.
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MFSCV_User14 |
User vector 14.
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MFSCV_User15 |
User vector 15.
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MFSCV_Max |
Maximum vector state.
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MFSCV_FujiVectorCount |
Number of Fuji reserved vectors.
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MFSCV_UserVectorCount |
Number of user vectors.
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MFSCV_ForceInt |
Force MFStateConstant_Vector to an int type.
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