Render state constant matrices. 
| Enumerator | 
|---|
| MFSCM_Unknown | Unknown matrix.  | 
| MFSCM_World | World matrix.  | 
| MFSCM_Camera | Camera matrix.  | 
| MFSCM_Projection | Projection matrix.  | 
| MFSCM_ShadowMap | Shadow map projection matrix.  | 
| MFSCM_Fuji0 | Fuji reserved matrix 0.  | 
| MFSCM_Fuji1 | Fuji reserved matrix 1.  | 
| MFSCM_User0 | User matrix 0.  | 
| MFSCM_User1 | User matrix 1.  | 
| MFSCM_User2 | User matrix 2.  | 
| MFSCM_User3 | User matrix 3.  | 
| MFSCM_UV0 | Texture UV matrix 0.  | 
| MFSCM_UV1 | Texture UV matrix 1.  | 
| MFSCM_UV2 | Texture UV matrix 2.  | 
| MFSCM_UV3 | Texture UV matrix 3.  | 
| MFSCM_View | Calculated View matrix; inverse Camera matrix.  This matrix state may not be set.  | 
| MFSCM_WorldView | Calculated World*View matrix.  This matrix state may not be set.  | 
| MFSCM_ViewProjection | Calculated View*Projection matrix.  This matrix state may not be set.  | 
| MFSCM_WorldViewProjection | Calculated World*View*Projection matrix.  This matrix state may not be set.  | 
| MFSCM_InverseWorld | Calculated inverse World matrix.  This matrix state may not be set.  | 
| MFSCM_InverseViewProjection | Calculated inverse View*Projection matrix.  This matrix state may not be set.  | 
| MFSCM_Max | Maximum matrix state.  | 
| MFSCM_FujiMatrixCount | Number of Fuji reserved matrices.  | 
| MFSCM_UserMatrixCount | Number of user matrices.  | 
| MFSCM_UVMatrixCount | Number of texture UV matrices.  | 
| MFSCM_ForceInt | Force MFStateConstant_Matrix to an int type.  |