Render state constant matrices.
| Enumerator |
|---|
| MFSCM_Unknown |
Unknown matrix.
|
| MFSCM_World |
World matrix.
|
| MFSCM_Camera |
Camera matrix.
|
| MFSCM_Projection |
Projection matrix.
|
| MFSCM_ShadowMap |
Shadow map projection matrix.
|
| MFSCM_Fuji0 |
Fuji reserved matrix 0.
|
| MFSCM_Fuji1 |
Fuji reserved matrix 1.
|
| MFSCM_User0 |
User matrix 0.
|
| MFSCM_User1 |
User matrix 1.
|
| MFSCM_User2 |
User matrix 2.
|
| MFSCM_User3 |
User matrix 3.
|
| MFSCM_UV0 |
Texture UV matrix 0.
|
| MFSCM_UV1 |
Texture UV matrix 1.
|
| MFSCM_UV2 |
Texture UV matrix 2.
|
| MFSCM_UV3 |
Texture UV matrix 3.
|
| MFSCM_View |
Calculated View matrix; inverse Camera matrix.
This matrix state may not be set.
|
| MFSCM_WorldView |
Calculated World*View matrix.
This matrix state may not be set.
|
| MFSCM_ViewProjection |
Calculated View*Projection matrix.
This matrix state may not be set.
|
| MFSCM_WorldViewProjection |
Calculated World*View*Projection matrix.
This matrix state may not be set.
|
| MFSCM_InverseWorld |
Calculated inverse World matrix.
This matrix state may not be set.
|
| MFSCM_InverseViewProjection |
Calculated inverse View*Projection matrix.
This matrix state may not be set.
|
| MFSCM_Max |
Maximum matrix state.
|
| MFSCM_FujiMatrixCount |
Number of Fuji reserved matrices.
|
| MFSCM_UserMatrixCount |
Number of user matrices.
|
| MFSCM_UVMatrixCount |
Number of texture UV matrices.
|
| MFSCM_ForceInt |
Force MFStateConstant_Matrix to an int type.
|