Texture addressing modes.
Enumerator |
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MFTexAddressMode_Unknown |
Unknown texture address mode.
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MFTexAddressMode_Wrap |
Tile the texture at every (u,v) integer junction.
For example, for u values between 0 and 3, the texture is repeated three times.
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MFTexAddressMode_Mirror |
Flip the texture at every (u,v) integer junction.
For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again; and so on.
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MFTexAddressMode_Clamp |
Texture coordinates outside the range [0.0, 1.0] are set to the texture colour at 0.0 or 1.0, respectively.
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MFTexAddressMode_Border |
Texture coordinates outside the range [0.0, 1.0] are set to the border colour specified in the active MFSamplerState or shader code.
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MFTexAddressMode_MirrorOnce |
Similar to MFTexAddressMode_Mirror and MFTexAddressMode_Clamp.
Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value.
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MFTexAddressMode_Max |
Maximum address mode.
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MFTexAddressMode_ForceInt |
Force MFTexAddressMode to an int type.
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