| pLayer | Layer to receive the geometry. | 
    | pMeshStateBlock | Pointer to a mesh stateblock. This should contain at least a VertexDeclaration, an IndexBuffer, and VertexBuffer states. | 
    | firstIndex | Offset of the first index to render. | 
    | numVertices | Number of vertices to render. | 
    | primType | Type of primitives to render. | 
    | pMaterial | Material to use when rendering the mesh. | 
    | pEntity | Optional pointer to an entity stateblock. | 
    | pMaterialOverride | Optional pointer to a material override stateblock. | 
    | pView | Optional pointer to a view stateblock. |