Mount Fuji Engine
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Data Structures
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Renderer Interface
MFRenderClearFlags
MFRenderer_AddIndexedVertices
MFRenderer_AddMesh
MFRenderer_AddModel
MFRenderer_AddVertices
MFRenderer_AllocateCommandBufferMemory
MFRenderer_AllocateScratchMemory
MFRenderer_Begin
MFRenderer_BuildCommandBuffers
MFRenderer_CloneLayer
MFRenderer_Create
MFRenderer_Destroy
MFRenderer_GetCurrent
MFRenderer_GetDebugLayer
MFRenderer_GetDeviceDepthStencil
MFRenderer_GetDeviceRenderTarget
MFRenderer_GetLayer
MFRenderer_GetMemoryStats
MFRenderer_GetTexelCenterOffset
MFRenderer_Kick
MFRenderer_SetBatch
MFRenderer_SetCurrent
MFRenderer_SetGlobalStateBlock
MFRenderer_SetLayerStateBlock
MFRenderer_SetMatrices
MFRenderer_SetOverrideStateBlock
MFRenderer_SetRenderLayerSet
MFRenderLayer_AddFence
MFRenderLayer_AddIndexedVertices
MFRenderLayer_AddMesh
MFRenderLayer_AddModel
MFRenderLayer_AddVertices
MFRenderLayer_SetClear
MFRenderLayer_SetLayerColourCapture
MFRenderLayer_SetLayerDepthCapture
MFRenderLayer_SetLayerDepthTarget
MFRenderLayer_SetLayerRenderTarget
MFRenderLayer_SetLayerSortMode
MFRenderLayer_SetLayerStateBlock
MFRenderLayerSortMode
MF_API
MFTexture
* MFRenderer_GetDeviceRenderTarget
(
)
Get's the device render target. This is usually the display's back buffer.
Returns
An
MFTexture
representing the device render target.
See Also
MFRenderer_GetDeviceDepthStencil()
Generated on Thu Sep 19 2013 00:34:54 for Mount Fuji Engine by
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