Mount Fuji Engine
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Renderer Interface
MFRenderClearFlags
MFRenderer_AddIndexedVertices
MFRenderer_AddMesh
MFRenderer_AddModel
MFRenderer_AddVertices
MFRenderer_AllocateCommandBufferMemory
MFRenderer_AllocateScratchMemory
MFRenderer_Begin
MFRenderer_BuildCommandBuffers
MFRenderer_CloneLayer
MFRenderer_Create
MFRenderer_Destroy
MFRenderer_GetCurrent
MFRenderer_GetDebugLayer
MFRenderer_GetDeviceDepthStencil
MFRenderer_GetDeviceRenderTarget
MFRenderer_GetLayer
MFRenderer_GetMemoryStats
MFRenderer_GetTexelCenterOffset
MFRenderer_Kick
MFRenderer_SetBatch
MFRenderer_SetCurrent
MFRenderer_SetGlobalStateBlock
MFRenderer_SetLayerStateBlock
MFRenderer_SetMatrices
MFRenderer_SetOverrideStateBlock
MFRenderer_SetRenderLayerSet
MFRenderLayer_AddFence
MFRenderLayer_AddIndexedVertices
MFRenderLayer_AddMesh
MFRenderLayer_AddModel
MFRenderLayer_AddVertices
MFRenderLayer_SetClear
MFRenderLayer_SetLayerColourCapture
MFRenderLayer_SetLayerDepthCapture
MFRenderLayer_SetLayerDepthTarget
MFRenderLayer_SetLayerRenderTarget
MFRenderLayer_SetLayerSortMode
MFRenderLayer_SetLayerStateBlock
MFRenderLayerSortMode
MF_API int MFRenderer_Begin
(
)
Configures the renderer to render geometry with the current settings.
Returns
Remaining number of passes.
Remarks
MFRenderer_Begin()
should be called in a while loop to perform multipass effects. The same geometry should be submitted for each renderer pass.
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1.8.5