Mount Fuji Engine
0.8b
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Data Structures
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Renderer Interface
MFRenderClearFlags
MFRenderer_AddIndexedVertices
MFRenderer_AddMesh
MFRenderer_AddModel
MFRenderer_AddVertices
MFRenderer_AllocateCommandBufferMemory
MFRenderer_AllocateScratchMemory
MFRenderer_Begin
MFRenderer_BuildCommandBuffers
MFRenderer_CloneLayer
MFRenderer_Create
MFRenderer_Destroy
MFRenderer_GetCurrent
MFRenderer_GetDebugLayer
MFRenderer_GetDeviceDepthStencil
MFRenderer_GetDeviceRenderTarget
MFRenderer_GetLayer
MFRenderer_GetMemoryStats
MFRenderer_GetTexelCenterOffset
MFRenderer_Kick
MFRenderer_SetBatch
MFRenderer_SetCurrent
MFRenderer_SetGlobalStateBlock
MFRenderer_SetLayerStateBlock
MFRenderer_SetMatrices
MFRenderer_SetOverrideStateBlock
MFRenderer_SetRenderLayerSet
MFRenderLayer_AddFence
MFRenderLayer_AddIndexedVertices
MFRenderLayer_AddMesh
MFRenderLayer_AddModel
MFRenderLayer_AddVertices
MFRenderLayer_SetClear
MFRenderLayer_SetLayerColourCapture
MFRenderLayer_SetLayerDepthCapture
MFRenderLayer_SetLayerDepthTarget
MFRenderLayer_SetLayerRenderTarget
MFRenderLayer_SetLayerSortMode
MFRenderLayer_SetLayerStateBlock
MFRenderLayerSortMode
MF_API void MFRenderer_AddModel
(
MFModel
*
pModel
,
const
MFStateBlock
*
pMaterialOverride
,
const
MFStateBlock
*
pView
)
Submits a model for rendering.
Parameters
pModel
Model to render.
pMaterialOverride
Optional pointer to a material override stateblock.
pView
Optional pointer to a view stateblock.
Returns
None.
Remarks
The current layer set will be used to choose render layers for each subobject depending on mesh and material properties.
See Also
MFRenderer_AddMesh()
,
MFRenderer_AddVertices()
,
MFRenderer_AddIndexedVertices()
,
MFRenderer_SetRenderLayerSet()
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