Mount Fuji Engine
0.8b
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Data Structures | |
struct | MFRenderLayerDescription |
Render layer description Describes an MFRenderLayer. More... | |
struct | MFRenderLayerSet |
Render layer set A set of render layers to be used while submitting geometry. More... | |
struct | MFRenderer |
Represents a Fuji renderer. More... | |
struct | MFRenderLayer |
Represents a Fuji render layer. More... | |
Enumerations | |
enum | MFRenderClearFlags { MFRCF_Colour = 1, MFRCF_ZBuffer = 2, MFRCF_Stencil = 4, MFRCF_None = 0, MFRCF_All = MFRCF_Colour | MFRCF_ZBuffer | MFRCF_Stencil, MFRCF_DepthStencil = MFRCF_ZBuffer | MFRCF_Stencil, MFRCF_ForceInt = 0x7FFFFFFF } |
Clear flags. More... | |
enum | MFRenderLayerSortMode { MFRL_SM_Unknown = -1, MFRL_SM_Default = 0, MFRL_SM_FrontToBack, MFRL_SM_BackToFront, MFRL_SM_None, MFRL_SM_Max, MFRL_SM_ForceInt = 0x7FFFFFFF } |
Render layer sort mode. More... | |
Functions | |
MF_API MFTexture * | MFRenderer_GetDeviceRenderTarget () |
Get the device render target. More... | |
MF_API MFTexture * | MFRenderer_GetDeviceDepthStencil () |
Get the device depth+stencil target. More... | |
MF_API float | MFRenderer_GetTexelCenterOffset () |
Get the current texel center offset. More... | |
MF_API int | MFRenderer_Begin () |
Begin a render block. More... | |
MF_API void | MFRenderer_SetMatrices (const MFMatrix *pMatrices, int numMatrices) |
Set the animation matrices. More... | |
MF_API void | MFRenderer_SetBatch (const uint16 *pBatch, int numBonesInBatch) |
Set the current animation bone batch. More... | |
MF_API void * | MFRenderer_AllocateCommandBufferMemory (size_t bytes, size_t alignment=16) |
Allocate command buffer memory. More... | |
MF_API void * | MFRenderer_AllocateScratchMemory (size_t bytes, size_t alignment=16) |
Allocate scratch memory. More... | |
MF_API void | MFRenderer_GetMemoryStats (size_t *pCommandBuffer, size_t *pCommandBufferPeak, size_t *pScratch, size_t *pScratchPeak) |
Get render memory statistics. More... | |
MF_API MFRenderer * | MFRenderer_Create (MFRenderLayerDescription *pLayers, int numLayers, MFStateBlock *pGlobal, MFStateBlock *pOverride=NULL) |
Create a renderer. More... | |
MF_API void | MFRenderer_Destroy (MFRenderer *pRenderer) |
Destroy a renderer. More... | |
MF_API const MFStateBlock * | MFRenderer_SetGlobalStateBlock (MFRenderer *pRenderer, const MFStateBlock *pGlobal) |
Set a global stateblock. More... | |
MF_API const MFStateBlock * | MFRenderer_SetOverrideStateBlock (MFRenderer *pRenderer, const MFStateBlock *pOverride) |
Set an override stateblock. More... | |
MF_API void | MFRenderer_SetRenderLayerSet (MFRenderer *pRenderer, MFRenderLayerSet *pLayerSet) |
Assign a render layer set. More... | |
MF_API MFRenderLayer * | MFRenderer_GetLayer (MFRenderer *pRenderer, int layer) |
Get a render layer. More... | |
MF_API MFRenderLayer * | MFRenderer_GetDebugLayer (MFRenderer *pRenderer) |
Get the debug render layer. More... | |
MF_API void | MFRenderer_CloneLayer (MFRenderer *pRenderer, int sourceLayer, int destLayer) |
Clone a render layer. More... | |
MF_API void | MFRenderer_BuildCommandBuffers (MFRenderer *pRenderer) |
Build the GPU command buffers. More... | |
MF_API void | MFRenderer_Kick (MFRenderer *pRenderer) |
Submit renderer to the GPU for rendering. More... | |
MF_API MFRenderer * | MFRenderer_SetCurrent (MFRenderer *pRenderer) |
Make a renderer current. More... | |
MF_API MFRenderer * | MFRenderer_GetCurrent () |
Get the current renderer. More... | |
MF_API void | MFRenderer_AddMesh (MFMesh *pMesh, MFMaterial *pMaterial, const MFStateBlock *pEntity, const MFStateBlock *pMaterialOverride, const MFStateBlock *pView) |
Submit a mesh for rendering. More... | |
MF_API void | MFRenderer_AddModel (MFModel *pModel, const MFStateBlock *pMaterialOverride, const MFStateBlock *pView) |
Submit a model for rendering. More... | |
MF_API void | MFRenderer_AddVertices (const MFStateBlock *pMeshStateBlock, int firstVertex, int numVertices, MFPrimType primType, MFMaterial *pMaterial, const MFStateBlock *pEntity, const MFStateBlock *pMaterialOverride, const MFStateBlock *pView) |
Submit vertices for rendering. More... | |
MF_API void | MFRenderer_AddIndexedVertices (const MFStateBlock *pMeshStateBlock, int firstIndex, int numVertices, MFPrimType primType, MFMaterial *pMaterial, const MFStateBlock *pEntity, const MFStateBlock *pMaterialOverride, const MFStateBlock *pView) |
Submit indexed vertices for rendering. More... | |
MF_API void | MFRenderLayer_SetLayerStateBlock (MFRenderLayer *pLayer, const MFStateBlock *pState) |
Set a render layer stateblock. More... | |
MF_API void | MFRenderLayer_SetLayerSortMode (MFRenderLayer *pLayer, MFRenderLayerSortMode sortMode) |
Set the render layer sort mode. More... | |
MF_API void | MFRenderLayer_SetLayerRenderTarget (MFRenderLayer *pLayer, int targetIndex, MFTexture *pTexture) |
Set a render layer's render target. More... | |
MF_API void | MFRenderLayer_SetLayerDepthTarget (MFRenderLayer *pLayer, MFTexture *pTexture) |
Set a render layer's depth target. More... | |
MF_API void | MFRenderLayer_SetLayerColourCapture (MFRenderLayer *pLayer, int targetIndex, MFTexture *pTexture) |
Set a render layer's render target capture surface. More... | |
MF_API void | MFRenderLayer_SetLayerDepthCapture (MFRenderLayer *pLayer, MFTexture *pTexture) |
Set a render layer's depth target capture surface. More... | |
MF_API void | MFRenderLayer_SetClear (MFRenderLayer *pLayer, MFRenderClearFlags clearFlags, const MFVector &colour=MFVector::zero, float z=1.f, int stencil=0) |
Set the clear mode for the layer. More... | |
MF_API void | MFRenderLayer_AddVertices (MFRenderLayer *pLayer, const MFStateBlock *pMeshStateBlock, int firstVertex, int numVertices, MFPrimType primType, MFMaterial *pMaterial, const MFStateBlock *pEntity, const MFStateBlock *pMaterialOverride, const MFStateBlock *pView) |
Submit vertices for rendering. More... | |
MF_API void | MFRenderLayer_AddIndexedVertices (MFRenderLayer *pLayer, const MFStateBlock *pMeshStateBlock, int firstIndex, int numVertices, MFPrimType primType, MFMaterial *pMaterial, const MFStateBlock *pEntity, const MFStateBlock *pMaterialOverride, const MFStateBlock *pView) |
Submit indexed vertices for rendering. More... | |
MF_API void | MFRenderLayer_AddMesh (MFRenderLayer *pLayer, MFMesh *pMesh, MFMaterial *pMaterial, const MFStateBlock *pEntity, const MFStateBlock *pMaterialOverride, const MFStateBlock *pView) |
Submit a mesh for rendering. More... | |
MF_API void | MFRenderLayer_AddModel (MFRenderLayerSet *pLayerSet, MFModel *pModel, const MFStateBlock *pMaterialOverride, const MFStateBlock *pView) |
Submit a model for rendering. More... | |
MF_API void | MFRenderLayer_AddFence (MFRenderLayer *pLayer) |
Add a fence to the render layer Adds a fence to the render layer. More... | |
__forceinline void | MFRenderer_SetLayerStateBlock (MFRenderer *pRenderer, int layer, const MFStateBlock *pState) |
Set a render layer stateblock. More... | |