| pMeshStateBlock | Pointer to a mesh stateblock. This should contain at least a VertexDeclaration and VertexBuffer states.  | 
    | firstVertex | Offset of the first vertex to render.  | 
    | numVertices | Number of vertices to render.  | 
    | primType | Type of primitives to render.  | 
    | pMaterial | Material to use when rendering the mesh.  | 
    | pEntity | Optional pointer to an entity stateblock.  | 
    | pMaterialOverride | Optional pointer to a material override stateblock.  | 
    | pView | Optional pointer to a view stateblock.  |