Mount Fuji Engine  0.8b
MF_API void MFRenderLayer_SetLayerDepthTarget ( MFRenderLayer pLayer,
MFTexture pTexture 
)

Sets a render layer's depth target.

Parameters
pLayerAn MFRenderLayer.
pTextureA texture created with the TEX_RenderTarget flag to be assigned as the depth target.
Returns
None.
Remarks
pTexture should be a compatible z-buffer format. Use ImgFmt_SelectDepth or ImgFmt_SelectDepthStencil to select a format automatically.