Mount Fuji Engine
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Renderer Interface
MFRenderClearFlags
MFRenderer_AddIndexedVertices
MFRenderer_AddMesh
MFRenderer_AddModel
MFRenderer_AddVertices
MFRenderer_AllocateCommandBufferMemory
MFRenderer_AllocateScratchMemory
MFRenderer_Begin
MFRenderer_BuildCommandBuffers
MFRenderer_CloneLayer
MFRenderer_Create
MFRenderer_Destroy
MFRenderer_GetCurrent
MFRenderer_GetDebugLayer
MFRenderer_GetDeviceDepthStencil
MFRenderer_GetDeviceRenderTarget
MFRenderer_GetLayer
MFRenderer_GetMemoryStats
MFRenderer_GetTexelCenterOffset
MFRenderer_Kick
MFRenderer_SetBatch
MFRenderer_SetCurrent
MFRenderer_SetGlobalStateBlock
MFRenderer_SetLayerStateBlock
MFRenderer_SetMatrices
MFRenderer_SetOverrideStateBlock
MFRenderer_SetRenderLayerSet
MFRenderLayer_AddFence
MFRenderLayer_AddIndexedVertices
MFRenderLayer_AddMesh
MFRenderLayer_AddModel
MFRenderLayer_AddVertices
MFRenderLayer_SetClear
MFRenderLayer_SetLayerColourCapture
MFRenderLayer_SetLayerDepthCapture
MFRenderLayer_SetLayerDepthTarget
MFRenderLayer_SetLayerRenderTarget
MFRenderLayer_SetLayerSortMode
MFRenderLayer_SetLayerStateBlock
MFRenderLayerSortMode
MF_API void MFRenderLayer_SetLayerDepthTarget
(
MFRenderLayer
*
pLayer
,
MFTexture
*
pTexture
)
Sets a render layer's depth target.
Parameters
pLayer
An
MFRenderLayer
.
pTexture
A texture created with the
TEX_RenderTarget
flag to be assigned as the depth target.
Returns
None.
Remarks
pTexture
should be a compatible z-buffer format. Use ImgFmt_SelectDepth or ImgFmt_SelectDepthStencil to select a format automatically.
Generated on Thu Sep 19 2013 00:34:54 for Mount Fuji Engine by
1.8.5