| pMeshStateBlock | Pointer to a mesh stateblock. This should contain at least a VertexDeclaration, an IndexBuffer, and VertexBuffer states. |
| firstIndex | Offset of the first index to render. |
| numVertices | Number of vertices to render. |
| primType | Type of primitives to render. |
| pMaterial | Material to use when rendering the mesh. |
| pEntity | Optional pointer to an entity stateblock. |
| pMaterialOverride | Optional pointer to a material override stateblock. |
| pView | Optional pointer to a view stateblock. |